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Distributed Computing

Distributed computing is decentralised and parallel computing, using two or more computers communicating over a network to accomplish a common objective or task. The types of hardware, programming languages, operating systems and other resources may vary drastically. It is similar to computer clustering with the main difference being a wide geographic dispersion of the resources.


Organization

Organizing the interaction between each computer is of prime importance. In order to be able to use the widest possible range and types of computers, the protocol or communication channel should not contain or use any information that may not be understood by certain machines. Special care must also be taken that messages are indeed delivered correctly and that invalid messages are rejected which would otherwise bring down the system and perhaps the rest of the network.

Another important factor is the ability to send software to another computer in a portable way so that it may execute and interact with the existing network. This may not always be possible or practical when using differing hardware and resources, in which case other methods must be used such as cross-compiling or manually porting this software.


Goals and advantages


There are many different types of distributed computing systems and many challenges to overcome in successfully designing one. The main goal of a distributed computing system is to connect users and resources in a transparent, open, and scalable way. Ideally this arrangement is drastically more fault tolerant and more powerful than many combinations of stand-alone computer systems.

Openness

Openness is the property of distributed systems such that each subsystem is continually open to interaction with other systems (see references). Web Services protocols are standards which enable distributed systems to be extended and scaled. In general, an open system that scales has an advantage over a perfectly closed and self-contained system.

Consequently, open distributed systems are required to meet the following challenges:

Monotonicity
Once something is published in an open system, it cannot be taken back.

Pluralism
Different subsystems of an open distributed system include heterogeneous, overlapping and possibly conflicting information. There is no central arbiter of truth in open distributed systems.

Unbounded nondeterminism
Asynchronously, different subsystems can come up and go down and communication links can come in and go out between subsystems of an open distributed system. Therefore the time that it will take to complete an operation cannot be bounded in advance (see unbounded nondeterminism).

Scalability

A scalable system is one that can easily be altered to accommodate changes in the number of users, resources and computing entities affected to it. Scalability can be measured in three different dimensions:

Load scalability
A distributed system should make it easy for us to expand and contract its resource pool to accommodate heavier or lighter loads.

Geographic scalability
A geographically scalable system is one that maintains its usefulness and usability, regardless of how far apart its users or resources are.

Administrative scalability
No matter how many different organizations need to share a single distributed system, it should still be easy to use and manage.

Some loss of performance may occur in a system that allows itself to scale in one or more of these dimensions. There is a limit up to which we can scale/add processors to the system, and above that the performance of the system degrades.


Drawbacks and disadvantages


If not planned properly, a distributed system can decrease the overall reliability of computations if the unavailability of a node can cause a disruption of the other nodes. Leslie Lamport describes this type of distributed system fragility like this: "You know you have one when the crash of a computer you've never heard of stops you from getting any work done."[citation needed]

Troubleshooting and diagnosing problems in a distributed system can also become more difficult, because the analysis may now require connecting to remote nodes or inspecting communications being sent between nodes.


Architecture


Various hardware and software architectures are used for distributed computing. At a lower level, it is necessary to interconnect multiple CPUs with some sort of network, regardless of whether that network is printed onto a circuit board or made up of loosely-coupled devices and cables. At a higher level, it is necessary to interconnect processes running on those CPUs with some sort of communication system.

  • Client-server — Smart client code contacts the server for data, then formats and displays it to the user. Input at the client is committed back to the server when it represents a permanent change.
  • 3-tier architecture — Three tier systems move the client intelligence to a middle tier so that stateless clients can be used. This simplifies application deployment. Most web applications are 3-Tier.
  • N-tier architecture — N-Tier refers typically to web applications which further forward their requests to other enterprise services. This type of application is the one most responsible for the success of application servers.
  • Tightly coupled (clustered) — refers typically to a set of highly integrated machines that run the same process in parallel, subdividing the task in parts that are made individually by each one, and then put back together to make the final result.
  • Peer-to-peer — an architecture where there is no special machine or machines that provide a service or manage the network resources. Instead all responsibilities are uniformly divided among all machines, known as peers.

Concurrency


Distributed computing implements a kind of concurrency.

Multiprocessor systems

A multiprocessor system is simply a computer that has more than one CPU on its motherboard. If the operating system is built to take advantage of this, it can run different processes (or different threads belonging to the same process) on different CPUs.

Over the years, many different multiprocessing options have been explored for use in distributed computing. Intel CPUs employ a technology called Hyperthreading that allows more than one thread (usually two) to run on the same CPU. The most recent Sun UltraSPARC T1, Athlon 64 X2 and Intel Pentium D processors feature multiple processor cores to also increase the number of concurrent threads they can run.

Multicomputer systems

A multicomputer system is a system made up of several independent computers interconnected by a telecommunications network.
Multicomputer systems can be homogeneous or heterogeneous: A homogeneous distributed system is one where all CPUs are similar and are connected by a single type of network. They are often used for parallel computing.

A heterogeneous distributed system is made up of different kinds of computers, possibly with vastly differing memory sizes, processing power and even basic underlying architecture. They are in widespread use today, with many companies adopting this architecture due to the speed with which hardware goes obsolete and the cost of upgrading a whole system simultaneously.

Computing taxonomies

The types of distributed computers are based on Flynn's taxonomy of systems; single instruction, single data (SISD), single instruction, multiple data (SIMD) and multiple instruction, multiple data (MIMD). Other taxonomies and architectures available at Computer architecture and in Category:Computer architecture.

Computer clusters

Main article: Cluster computing

A cluster consists of multiple stand-alone machines acting in parallel across a local high speed network. Distributed computing differs from cluster computing in that computers in a distributed computing environment are typically not exclusively running "group" tasks, whereas clustered computers are usually much more tightly coupled. Distributed computing also often consists of machines which are widely separated geographically.

Grid computing

Main article: Grid computing

A grid uses the resources of many separate computers connected by a network (usually the Internet) to solve large-scale computation problems. Most use idle time on many thousands of computers throughout the world. Such arrangements permit handling of data that would otherwise require the power of expensive supercomputers or would have been impossible to analyze.

Distributed computing projects also often involve competition with other distributed systems. This competition may be for prestige, or it may be a matter of enticing users to donate processing power to a specific project. For example, stat races are a measure of the work a distributed computing project has been able to compute over the past day or week. This has been found to be so important in practice that virtually all distributed computing projects offer online statistical analyses of their performances, updated at least daily if not in real-time.


Examples


An example of a distributed system is the World Wide Web. As you are reading a web page, you are actually using the distributed system that comprises the site. As you are browsing the web, your web browser running on your own computer communicates with different web servers that provide web pages. Possibly, your browser uses a proxy server to access the web contents stored on web servers faster and more securely. To find these servers, it also uses the distributed domain name system. Your web browser communicates with all of these servers over the Internet, via a system of routers which are themselves part of a large distributed system.


All text used in this article is available under the GNU Free Documentation License. It uses material from the Wikipedia article "Distributed computing".